Envisioning cards help designers think of the long term effect their product will have on consumers. These cards are split into four criteria; Stakeholders, Time, Values, and Pervasiveness. Stakeholders criterion emphasizes the range of effects of a technology on those who have direct and indirect use. Time criterion helps guide designers to consider the longer term implications of their work. Values criterion emphasizes the impact of technology on human values. Pervasiveness criterion emphasizes systematic interactions that follow from the widespread adoption of an interactive technology. There are five ways to use this card deck: to get unstuck: if your design team feels stuck on a specific problem, choose a random card from the deck and perform the activity, to track progress: during the design process, identify cards that represent concerns specific to your project, then pin them up in a visible space, to engage students: have your students select a few cards to help them during a design project, to solicit clients' concerns: allow your clients to spend some time with the cards, and to connect with the local environment: choose cards that represent your primary concerns then take a camera and explore your surroundings.
Contains: Instructions, 30 cards, sand timer